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The Red Army

JJDBowers

New member
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Red Army//
»Introduction
For as long as I can remember, I've dreamed of making an organized clan, similar to the way the military is set up. I've always thought it would be cool to be able to call in someone to destroy a tank, or cover a VIP. I even try to oversize that while playing, following whatever order is given, as quickly as I can, and without questioning the command. It'd be fun to have an entire team who I can do this with also.
So, what I want to do is have whoever happens to tread upon this topic, to read through, and apply for the position they are best fit for. Include a short description of your behavior. Are you very cooperative? Are you hard to deal with? What is your best weapon? And so on, and so fourth.

»Clan Skin
There will be a clan skin for those of you who must know. I am going to have people change their setup to the Mark VI armor every time, but only for when we are doing clan stuff. Players that are elites will be just using default armor. I will also have the people change the colors. The skin will be nothing perminant, it will only be for while doing clan stuff. All other times you can go around freely doing whatever.

-» »Spartan Clan Skin [Armor]
-» » »HEAD - "MarkVI"
-» » »Left Shoulder - "MarkVI"
-» » »Right Shoulder - "MarkVI"
-» » »BODY - "MarkVI"

-» »Spartan Clan Skin[Emblem]
-» » »[Icons] None. Go to 7th Column and press 'X'
-» » »[Backgrounds] "Star"

-» »Spartan Clan Skin [Colors]
-» » »Armor Primary - "Red"
-» » »Armor Secondary - "Red"
-» » »Armor Detail - "Applies to position applied for"
-» » »Emblem Primary - None. There should be NO Icon
-» » »Emblem Secondary - None. There should be NO Icon
-» » »Emblem Background - "Yellow"

___________

-» »Elite Clan Skin [Armor]
-» » »HEAD - "Combat"
-» » »Left Shoulder - "Flight"
-» » »Right Shoulder - "Flight"
-» » »BODY - "Assault"

-» »Elite Clan Skin [Emblem]
-» » »[Icons] None. Go to 7th Column and press 'X'
-» » »[Backgrounds] "Star"

-» »Elite Clan Skin [Colors]
-» » »Armor Primary - "Red"
-» » »Armor Secondary - "Red"
-» » »Armor Detail - "Applies to position applied for"
-» » »Emblem Primary - None. There should be NO Icon
-» » »Emblem Secondary - None. There should be NO Icon
-» » »Emblem Background - "Yellow"


Practices//
Practices will be held every weekend [saturdays, and sundays] during the following hours. Practices are so everyone has a chance to do what thier job is, and meet the other members. You will be closely watched by the practice leaders.
Practice Leaders are JJDBowers and XxKillabozXx.

While in practice, I want to know about each session. Pay attention to everyone in the party closely. You will need to remember their Gamertags, and I will want a write up of how each one behaved. If they where highly cooperative, I want to hear about it. If they show a high amount of skill and knowledge of their positions, I want to know about it. Every detail that you notice, I want to hear. If one person, however, is negitave, disrespectful, or blatently disregards orders, they are to be instantaniously removed and blacklisted from the clan. In no way is bad behavior welcome in TRA. Remember, TRA is not all about being competitive, but having fun. So shit talking clan members will also get warnings, then removed.
When it comes down to when you notify, and whom you notify concerning team cuts, notify all practice hosts, and active team leaders. It dosen't matter if you notify before, after or during, as long as you do it somehow.
»Times [Practices: Saturdays and Sundays Only]
-» »Eastern: 3-6pm
-» »Central: 2-5pm
-» »Mountain: 1-4pm
-» »Pacific: 12-3pm



High Ranking Positions//
»General [Yellow] - Koman Idas - General Rain
»Lieutenant General [Peach] - SoraLegacy
»Major General []
»Brigadier General []
»Colonel []
»Lieutenant Colonel []
»Major [Sage] - JJDBowers - XxKillaboxXx
»Captain [Orange] - flurf - Purpl3kill

Call Of Duty 4 Division//
-» »Roster¦ trougdor, SoraLegacy, xNovacursed, JJDBowers


Infantry//
»Scout
-» »Armour Detail Color¦ Cobalt
-» »Primary Weapon¦ Sniper Rifle/Beam Rifle
The scout is a very important part of the team. Tracking enemy movements, and calling in support to destroy any immediate threats [armored Targets]. If needed, Scouts will be air lifted to and from objectives via Hornet. They may also be extracted and inserted to objective zones by Warthog. Scouts generally specialize in sniping. If any Anti Armour equipped enemy infantry come into view, it is the scout’s job to clear the way for allied vehicular support. Scouts must always have a partner. If you find yourself without a partner, call for a pickup, get back to base, and have someone be assigned to you by the commander. Scouts get first dibs on Sniper Rifles.

»Basic Infantry
-» »Armour Detail Color¦ Red
-» »Primary Weapon¦ Assault Rifle
Like all armies, basic infantry is an important asset. The role of the infantry is to be the main part of the attack or defense for an objective. Basic infantry will be linked to armored divisions as needed. Generally working in the open, basic infantry will work to control the area of the map that is ‘no man’s land’. Basic infantry can freely use the Mongoose and Warthog to get around faster.

»Spec Ops
-» »Armour Detail Color¦ Steel
-» »Primary Weapon¦ Battle Rifle/Shotgun
The spec ops team is the highlight of the Red Army. They will work to obtain the objectives with full support from any and all vehicles. If needed, Spec Ops members will be air lifted to and from objectives via Hornet. They may also be extracted and inserted to objective zones by Warthog. Specializing in close range combat, Spec Ops squads can quickly clear buildings with limited casualties. Spec Ops squads will have one [1] captain for every group of four [4]. Spec Ops members get first dibs on Shotguns and Battle Rifles.

»Anti Armour
-» »Armour Detail Color¦ Tan
-» »Primary Weapon¦ Rocket Launcher/Spartan Laser/Rocket Pod
Anti Armour units will move with basic infantry, helping to defend or attack objectives. AA infantry with Rocket Launchers will neutralize slow moving or stationary threats [Scorpion Tanks, Wraiths, and Turrets]. AA units equipped with the Spartan Laser or Rocket Pod will destroy all fast moving or air based targets [Warthog, Brute Chopper, Ghosts, Mongoose, Hornet, and Banshee]. AA infantry should never be alone. If you find yourself in this situation, call for a pickup, get back to base, and have someone be assigned to you by the commander.



Vehicle Support//
»LRV Support
-» »Armour Detail Color¦ Brown
-» »Primary Weapon¦ Assault Rifle
-» »Vehicles for This Class¦ Mongoose, Warthog
LRV or Light Reconnaissance Vehicles are the pinnacle of the Red Army’s transportation. Swift and effective, these vehicles provide an excellent form of insertion and extraction. The Warthog’s regular turret provides excellent resistance against enemy infantry. The Gauss Hog is also an excellent resistance, but meant more for armored targets. Drivers for this class must always be at the top of their game. Capsizing your vehicle puts the ones you carry in danger. Fast recovery is essential.

»Armored Support
-» »Armour Detail Color¦ Green
-» »Primary Weapon¦ Assault Rifle
-» »Vehicles for This Class¦ Scorpion, Wraith
Armoured Support vehicles should always have two [2] people in each one, the gunner and the driver. The gunner is the driver’s spotter, and defense against small arms fire. If the gunner spots something, they must call out what it is, how many, and the direction [12:00, 6:00, 9:00 etc]. The driver and gunner must both be very familiar with each other otherwise unneeded conflicts may occur. Armoured Support gets first dibs on armored vehicles.

»Air Support
-» »Armour Detail Color¦ White
-» »Primary Weapon¦ Assault Rifle
-» »Vehicles for This Class¦ Hornet, Banshee
Red Army air supports are kings of dogfights, and very accurate shooters. If called in you come to the position given, destroy the target, and get out. Lingering around puts you at risk of being shot down. You may, at times, be given tasks such as inserting and extracting Spec Ops units, or Scouts. These tasks are risky and dangerous; therefore it is good to know the map you are flying well. You must know the enemy hot spots and blind spots. You must also know how to fly safely with minimal risk of being spotted. Pilots get first dibs on Hornets and Banshees.



I'm not the leader of the clan but i'm helping out!
I'm free to answer all questions.

I'm really sorry for double posting but send questions to my gamer tag at:
JJDBowers

Thank You,
~Jon
 
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